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main.c
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main.c
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/*
* Dragon - Main program file
* Copyright (C) 2015 Sandor Zsuga (Jubatian)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/pgmspace.h>
#include <uzebox.h>
#include "seq.h"
#include "res.h"
#include "music.h"
#include "global.h"
int main(){
/* Relocate stack (Top of memory will be used from now) */
SPL = (M74_MAIN_STACK - 1U) & 0xFFU;
SPH = (M74_MAIN_STACK - 1U) >> 8;
/* Init audio player */
SetMasterVolume(0xFFU);
music_init(res_patches, res_music);
/* Initialize credit counter to zero, so in arcade environment (JAMMA) the
** game starts with no credits, requiring coins. Since Bit 7 of the credit
** counter disables controllers (for supporting JAMMA reads), this is
** necessary even in a non-arcade environment. */
global_credits = 0U;
/* Enter game sequence */
seq_new(0U);
}