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aceol.c
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aceol.c
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/*
* Dragon - End of level actor
* Copyright (C) 2016 Sandor Zsuga (Jubatian)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "acsupply.h"
#include "acsupp.h"
#include "spritelv.h"
#include "gstat.h"
#include "global.h"
#include "sound.h"
#include <uzebox.h>
/*
** Processes the passed end of level actor. Returns the health of the actor:
** if this is zero, the actor is destroyed.
*/
auint aceol_process(mapact_t* actor)
{
if (acsupp_iscordneardragon(actor->spr.xpos, actor->spr.ypos, 0x0810U)){
sound_effect(SOUND_ITEM, 0x40U);
global_shared[7] = 1U; /* Mark level end */
return 0U; /* Destroyed */
}
return 1U;
}
/*
** Renders the passed end of level actor.
*/
void aceol_render(mapact_t* actor)
{
spritelv_blit(&(actor->spr), 0x9CU, M74_SPR_I2 | M74_SPR_MASK, REC_FLAT_0);
}