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acdoor.h
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acdoor.h
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/*
* Dragon - Door actor
* Copyright (C) 2016 Sandor Zsuga (Jubatian)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
** Logic and Render for the Door actor.
**
** Stationary object which can be burned down by the dragon. When it happens,
** it replaces the L0 underneath. The door is wider than a tile column, it
** should be applied on L0 blocks which have a proper impassable visually
** apparent door at its location (the actor itself has no graphic, but adds
** fires as the dragon burns it).
*/
#ifndef ACDOOR_H
#define ACDOOR_H
#include "types.h"
#include "mapact.h"
/*
** Processes the passed door actor. Returns the health of the actor: if this
** is zero, the actor is destroyed.
*/
auint acdoor_process(mapact_t* actor);
/*
** Renders the passed door actor.
*/
void acdoor_render(mapact_t* actor);
#endif