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I saw another thread about this, so sorry if this is repeated information, but I thought I'd add that I've tested this on MelonDS (standalone) and melonDS (old libretro core) and it doesn't happen. Like the other poster, when I switch to OpenGL renderer on MelonDS DS, no matter what I do afterwards RetroArch basically instantly crashes. If I change this when a game is open and resume content, crash, if I restart/close and reopen game, crash, if I load the core with no game and change this setting, once the retroarch menu is closed even if nothing is loaded, crash. If this config gets saved I have to manually go and edit the config file or delete it because I can't open the core with a game loaded once this setting is turned on, the entire program just force closes. I'm using a GTX 1080. Debug log included (I hope I've done it right, anyway!).
Incidentally, I tested this on the most recent version of melonds ds and the version before this one and it happened on both versions.
#23 seems to talk about a version of OpenGL for mobile devices or for android/iOS. My issue is happening on a Windows desktop, and the upstream version of MelonDS (ie the standalone) works completely fine with the OpenGL renderer on the same desktop. The old melonDS core works fine as well, this is specific to this new core. I did try the advice in that thread about putting the screen version into left:right mode rather than hybrid and that didn't fix anything, either - it still crashed. Thanks for the comment regardless.
What version of melonDS DS are you using?
1.1.1
Does the problem happen in standalone melonDS?
No, it's a bug specific to melonDS DS.
What happened?
I saw another thread about this, so sorry if this is repeated information, but I thought I'd add that I've tested this on MelonDS (standalone) and melonDS (old libretro core) and it doesn't happen. Like the other poster, when I switch to OpenGL renderer on MelonDS DS, no matter what I do afterwards RetroArch basically instantly crashes. If I change this when a game is open and resume content, crash, if I restart/close and reopen game, crash, if I load the core with no game and change this setting, once the retroarch menu is closed even if nothing is loaded, crash. If this config gets saved I have to manually go and edit the config file or delete it because I can't open the core with a game loaded once this setting is turned on, the entire program just force closes. I'm using a GTX 1080. Debug log included (I hope I've done it right, anyway!).
Incidentally, I tested this on the most recent version of melonds ds and the version before this one and it happened on both versions.
retroarch.log
What should've happened instead?
Should not crash when switching to OpenGL renderer.
Which platforms do you see the problem on?
Which versions of the OS?
Windows 10
Which libretro frontend are you using?
RetroArch Steam release
Terms
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