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General Graphic Issues with OpenGL in Dawn of Sorrow #170
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Addition: The Lines only appear with OpenGL 3x and above, 2x resolution looks fine |
This is a known issue upstream. I will leave this issue open until it's fixed and integrated here, but in the meantime I encourage you to comment on that ticket if you haven't already. |
And the last issue I think I noticed before I gave up on OpenGL was a totally fucked Death fight. Possibly there are more graphical glitches in the Abyss Area of Dawn of Sorrow, but this is what I noticed (posting this here as its my compilation of issues if the melonDS Devs ever look at this issue as I linked to it there) |
What version of melonDS DS are you using?
1.0.3
Does the problem happen in standalone melonDS?
I don't know.
What happened?
The game has these very weird glitchy lines (I use the no Touchscreen hack)
What should've happened instead?
These lines shouldnt be there
Which platforms do you see the problem on?
Which versions of the OS?
SteamOS, newest version
Which libretro frontend are you using?
RetroArch 1.17.0, Flatpak
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