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General Graphic Issues with OpenGL in Dawn of Sorrow #170

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5 of 11 tasks
DarkSide1305 opened this issue Feb 14, 2024 · 5 comments
Open
5 of 11 tasks

General Graphic Issues with OpenGL in Dawn of Sorrow #170

DarkSide1305 opened this issue Feb 14, 2024 · 5 comments
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bug Something isn't working opengl For issues related to OpenGL. upstream This issue also affects the original melonDS.

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@DarkSide1305
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What version of melonDS DS are you using?

1.0.3

Does the problem happen in standalone melonDS?

I don't know.

What happened?

The game has these very weird glitchy lines (I use the no Touchscreen hack)

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What should've happened instead?

These lines shouldnt be there

Which platforms do you see the problem on?

  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • tvOS
  • Other (specify below)

Which versions of the OS?

SteamOS, newest version

Which libretro frontend are you using?

RetroArch 1.17.0, Flatpak

Terms

  • I agree to follow the code of conduct.
  • I understand that melonDS DS is not developed or maintained by the authors of melonDS.
  • I understand that this form is for reporting bugs, not for requesting help.
  • I understand that the author develops this core in his spare time, and that he is under no obligation to respond to this bug report.
@DarkSide1305 DarkSide1305 added the bug Something isn't working label Feb 14, 2024
@DarkSide1305
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Addition: The Lines only appear with OpenGL 3x and above, 2x resolution looks fine

@DarkSide1305
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DarkSide1305 commented Feb 15, 2024

Another update: On 2x it now also appeared on some Torches. And a specific room in Dawn of Sorrow is also glitchy on OpenGL. On Software it looks like this, which is correct (the ghosts making the platform visible)

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On OpenGL its always visible

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@DarkSide1305 DarkSide1305 changed the title Glitchy lines in Dawn of Sorrow General Graphic Issues with OpenGL in Dawn of Sorrow Feb 15, 2024
@DarkSide1305
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And another issue I found, the Bat Company Boss on OpenGL looks like this, the pattern it has being entirely messed up

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While its supposed to be an actual shape (the 2 screenshots dont show the same shape but every shape is messed up on OpenGL)

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@JesseTG
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JesseTG commented Feb 15, 2024

This is a known issue upstream. I will leave this issue open until it's fixed and integrated here, but in the meantime I encourage you to comment on that ticket if you haven't already.

@JesseTG JesseTG added opengl For issues related to OpenGL. upstream This issue also affects the original melonDS. labels Feb 15, 2024
@DarkSide1305
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And the last issue I think I noticed before I gave up on OpenGL was a totally fucked Death fight. Possibly there are more graphical glitches in the Abyss Area of Dawn of Sorrow, but this is what I noticed (posting this here as its my compilation of issues if the melonDS Devs ever look at this issue as I linked to it there)

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Labels
bug Something isn't working opengl For issues related to OpenGL. upstream This issue also affects the original melonDS.
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