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Constructive Criticism, WOOO!! #35

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JoeyBisono opened this issue Sep 22, 2014 · 0 comments
Open

Constructive Criticism, WOOO!! #35

JoeyBisono opened this issue Sep 22, 2014 · 0 comments

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@JoeyBisono
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Now, I am fully aware that you fine peeps made this reeeeally reeeeally hastily.
However, if improving upon this project is something that you wanna do, I can help.
I know you addressed a couple of these already in "Next Steps" on Challengepost, but I'll ignore that.
Thusly, I will provide a list of grievances, being mindful of your brainchild's integrity for what it is.
Time for some serious bitching, YEAH! (this is all purely opinion)

  1. The year is 1988 in-game... $1000 dollars in monthly rent would buy you way too much space in 1988, and $7.25 wage isn't bad back then. In 2014, minimum wage is 7.25, and $1000 in monthly rent gets you a fairly shitty apartment, raising the question of why somebody decided they'd just plug in 1988 for lulzies.
  2. I shouldn't be able to go to the Food Court and stuff myself with one thousand dollar's worth of fast food on the day I meet my newborn five year old, AMBROSE DEGAULLE, provided I'm willing to click 100 times. (I'm being purposely snarky)
  3. Addressing that, perhaps a small bit of plot would have been useful and fairly easy to code in. It shouldn't feel like I've just met the son or daughter that I've already been raising for 5 years. That probably means more art, too.
  4. Making starting money a random value within reason would have been a bit better than having it start at $1000 every time. It would also be interesting to be able to choose gender and age of the child, and
  5. have a bit more in terms of random events. Much of the code is probably devoted to things that would never really happen if somebody's trying to play the game reasonably, and not enough of it is devoted to ensuring the player is unable to eat at a restaurant 20 times in one day.
  6. I didn't get to see the beautiful title screen that you worked so hard on when I opened the page the game is on, it simply asks for the name of the child. I was compelled to simply name them "Name". I felt the choice to use a dialog box was a bit tasteless, but I understand the time crunch and that was probably the most straightforward way.
  7. To go back to number 3, I wish that there was a bit of a better way to help me connect to the child, other than watching their emotional state change. This game has the potential to be pretty damn immersive.
  8. I didn't like the [approximately] viridian/bay leaf green background. It was too army-like.
  9. Refer to my other post for game breaking bug. Child gets hungry at approximately 6:00 PM, and if you sleep through that time, it will not get hungry at all.
  10. The time at which the child gets out of school (or whatever it is) should be included somewhere. It also didn't sit well that I could leave for work whenever I wanted to and never really have to worry about my 5 year old child having breakfast, collecting their belonging and supplies, leaving and locking the door, and getting to school safely.
  11. I'm sure there is some hidden consequence for getting fast food too many times, but it never happened for me. I suppose this is a pitfall in trying to emulate a life, because it would take much too long in terms of gameplay to simulate the process in which somebody would become unhealthy over a large amount of time.
  12. If/when you decide to include different jobs, maybe it would be prudent to give the player a choice to move somewhere else with a lower/higher rent, and change the commuting times as well.
  13. Child should also not be always home when you are. Add other factors (within reason), such as having to do chores, maybe dating, and some other concerns of a person/ single parent that age.

I'm sleepy and I have work to do, but I'll probably expand on this list some time later.

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