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Currently the procedural generation is done by using a single Perlin plane. I call this perlin plane seaLevel because if you change the number '2' at the end of Line 50 in Engine.js seen below
the sea level lowers the closer you get to 1 and rises the higher the number is. As nice as the generation comes out, it doesn't necessarily feel as real as it could be.
With this issue, I'm looking for contributors to start experimenting with the values put into the Perlin function, stacking perlin functions, and maybe more color values distinguished between it's output to see how we can make the base generation more realistic or lively. Another focus could be letting the user define values for custom generation or color values/gradients.
The text was updated successfully, but these errors were encountered:
Currently the procedural generation is done by using a single Perlin plane. I call this perlin plane seaLevel because if you change the number '2' at the end of Line 50 in Engine.js seen below
Little-Plane-Project/engine/Engine.js
Line 50 in 3d9bd60
the sea level lowers the closer you get to 1 and rises the higher the number is. As nice as the generation comes out, it doesn't necessarily feel as real as it could be.
With this issue, I'm looking for contributors to start experimenting with the values put into the Perlin function, stacking perlin functions, and maybe more color values distinguished between it's output to see how we can make the base generation more realistic or lively. Another focus could be letting the user define values for custom generation or color values/gradients.
The text was updated successfully, but these errors were encountered: