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request: client render distance value passed through to java server #1860

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heathfx opened this issue Jan 21, 2021 · 1 comment · May be fixed by #2168
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request: client render distance value passed through to java server #1860

heathfx opened this issue Jan 21, 2021 · 1 comment · May be fixed by #2168
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Feature Request A feature request.

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@heathfx
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heathfx commented Jan 21, 2021

What feature do you want?
So, I'm testing with viewDistanceCat on 1.16.5 and the java client behaves as expected showing the unticked chunks all the way out to my configured view distance of 20 chunks. When I play on bedrock, using geyser (i've tested both the spigot plugin and standalone), I am only sent chunks that are ticking. If I use paper's built-in unticked chunks feature, it works, but then I miss out on the main reason for using viewDistanceCat. It only sends the chunks required by the client's render distance instead of blindly sending all of them, this saves bandwidth (especially for players with poor internet) and allows me to set per-player unticked view distances. Is there any way for geyser to read the client side render-distance setting on bedrock and forward that to the java edition server?

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@heathfx heathfx changed the title client render distance value passed through to java server request: client render distance value passed through to java server Jan 21, 2021
@Camotoy Camotoy added the Feature Request A feature request. label Feb 1, 2021
@Camotoy Camotoy linked a pull request May 22, 2021 that will close this issue
@Camotoy
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Camotoy commented Jan 18, 2022

This has been resolved with 8a93f6a.

@Camotoy Camotoy closed this as completed Jan 18, 2022
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