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Add support for big-endian SARCs #12

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mariomadproductions opened this issue Jan 18, 2015 · 8 comments
Open

Add support for big-endian SARCs #12

mariomadproductions opened this issue Jan 18, 2015 · 8 comments

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@mariomadproductions
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They are used in Wii U games. They are the same, but use big-endian, not little-endian.

@Gericom
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Gericom commented Jan 18, 2015

Thanks for pointing that out. I will implement that.

@clienthax
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@Gericom theres a bunch of file types that have a endianess identifier, might be worth implementing it for all ?

@Gericom
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Gericom commented Jan 21, 2015

I implemented BE support for sarc files (using EndianBinaryReaderEx, ReadObject and the BinaryBOM attribute). I did not test it, because I don't have any big endian sarc files, so if one of you could test it...

@Sammi-Husky
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I can confirm that it does indeed work fine, just tested it on Super Mario 3d World SARC files.

@Gericom
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Gericom commented Jan 22, 2015

@Sammi-Husky Thanks! Case-Closed

@Gericom Gericom closed this as completed Jan 22, 2015
@mariomadproductions
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Could you add support for displaying the filename, like in WiiUExplorer?

@Gericom
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Gericom commented Jan 25, 2015

I don't have any sarc files with filenames. Could you send me one?

@Gericom Gericom reopened this Jan 25, 2015
@mariomadproductions
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NSMBU USA, Physical version - Swooper actor model SARC
NSMBU USA, Physical version - World 1-1 course resource pack SARC (this one is a bit different to other Wii U SARCs, as it cannot be opened in WiiUExplorer).

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4 participants