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Add support for big-endian SARCs #12
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Thanks for pointing that out. I will implement that. |
@Gericom theres a bunch of file types that have a endianess identifier, might be worth implementing it for all ? |
I implemented BE support for sarc files (using EndianBinaryReaderEx, ReadObject and the BinaryBOM attribute). I did not test it, because I don't have any big endian sarc files, so if one of you could test it... |
I can confirm that it does indeed work fine, just tested it on Super Mario 3d World SARC files. |
@Sammi-Husky Thanks! Case-Closed |
Could you add support for displaying the filename, like in WiiUExplorer? |
I don't have any sarc files with filenames. Could you send me one? |
NSMBU USA, Physical version - Swooper actor model SARC |
They are used in Wii U games. They are the same, but use big-endian, not little-endian.
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