ClosestPoint() implementation for meshes #416
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enhancement 📢
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minor
Pull requests requiring a minor version update according to semantic versioning.
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Discussed in #415
Originally posted by iltabe May 30, 2023
Hi guys!
I know some of you for different reasons! Ciao!
For a client I'm building an algorithm that requires some geometrical operations. I've looked into G-Shark and started to use it. It looks promising and does almost everything I need (basic vector, point, plane stuff).
Thanks guys for having give birth to this nice project!
The only thing I miss is a
mesh.ClosestPoint(Point3 pt)
method... Is it in the todo list by any luck?Thanks!
Gianluca
It would be nice to implement some functionality for meshes, especially
myMesh.ClosestPoint(Point3 test_point)
.The behaviour I expect is to get back from the function the real closest point:
Long story short: the closest point! :)
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