Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Speckle Connector for G-Shark #414

Open
d3ssy opened this issue May 24, 2023 · 4 comments
Open

Speckle Connector for G-Shark #414

d3ssy opened this issue May 24, 2023 · 4 comments

Comments

@d3ssy
Copy link
Collaborator

d3ssy commented May 24, 2023

This would open up a world of possibilities for both libraries:

  • Complex geometric operations in Speckle
  • A fully fledged 3D viewer for G-Shark geometries
  • A single library to handle NURBS/Speckle conversion

Stronger together!

@chuongmep @AlanRynne

@chuongmep
Copy link
Contributor

How to see road map to implement it, I can't wait with this new 😁

@AlanRynne
Copy link
Contributor

AlanRynne commented May 27, 2023

Not promising anything yet... but had a quick go at it!

Screenshot 2023-05-27 at 17 03 30 Screenshot 2023-05-27 at 17 04 15

@d3ssy
Copy link
Collaborator Author

d3ssy commented Jun 16, 2023

@AlanRynne my oh my!!! Looking good! 👀

You know, I could use a speckle converter starter template with unit tests, dependencies, and starter classes... you wouldn't happen to have one in your back pocket now would ya? 😸

@AlanRynne
Copy link
Contributor

I can send you what I've got! Give me a while and I'll share a repo with you

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants