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cursor state to showcase active unit better [bounty: 6 XTR] #2246

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DreadKnight opened this issue Apr 22, 2023 · 2 comments
Open

cursor state to showcase active unit better [bounty: 6 XTR] #2246

DreadKnight opened this issue Apr 22, 2023 · 2 comments
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bounty Some amount of our token, XatteR, is offered coding This issue requires some programming input Deals with hotkeys, interaction & accessibility visuals Various things that easily catch the eye
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@DreadKnight
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When hovering active unit, the cursor should turn into a "progress" type of pointer if there's no ability selected or unit is not a viable target anyway.

@DreadKnight DreadKnight added coding This issue requires some programming visuals Various things that easily catch the eye input Deals with hotkeys, interaction & accessibility bounty Some amount of our token, XatteR, is offered labels Apr 22, 2023
@DreadKnight DreadKnight added this to the 0.5 - Chimera milestone Apr 22, 2023
@DreadKnight DreadKnight added this to generic stuff in interface tweaks Apr 22, 2023
@DreadKnight DreadKnight moved this from generic stuff to hexagon grid in interface tweaks Apr 22, 2023
@DreadKnight DreadKnight pinned this issue Jul 13, 2023
@athe-cpu
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athe-cpu commented Oct 3, 2023

Should I only highlight the units on hover if the unit is selectable and not highlight if the unit is not selectable?

@DreadKnight
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@athe-cpu This is about the cursor's state, which should indicate active unit on hover, provided there's no selected ability that can have unit target itself.

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Labels
bounty Some amount of our token, XatteR, is offered coding This issue requires some programming input Deals with hotkeys, interaction & accessibility visuals Various things that easily catch the eye
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interface tweaks
hexagon grid
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