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Bounty Hunter #2147

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DreadKnight opened this issue Feb 11, 2023 · 6 comments
Open

Bounty Hunter #2147

DreadKnight opened this issue Feb 11, 2023 · 6 comments
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abilities The issue is related to an unit ability or more bounty Some amount of our token, XatteR, is offered coding This issue requires some programming
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@DreadKnight
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DreadKnight commented Feb 11, 2023

New playable unit should be implemented https://ancientbeast.com/documentation/?id=units#Bounty_Hunter

Note that the in-game ability designs is usually upgraded more often than the stuff on the website, so check those out.

The bounty is 50 XatteR for each ability completed. See wiki page for more info https://github.com/FreezingMoon/AncientBeast/wiki/Token

Personal Space - this ability is passive.
Gains bonus stat points if there is an adjacent enemy unit when turn starts.
50% offense and movement increase.
Upgrade: Bonus is increased to 100%.

Enemy can be on any of the 6 tiles around Bounty Hunter. Medium and large units will also trigger the passive if they're just one hex near him.

✅ Completed by @paulosaramp PR #2149

Sword Slitter - costs 15 energy pts.
Swift attack on any nearby enemy unit.
Hit does 15 slash and 10 piece damage.
Upgrade: Performs extra hit if it can kill.

Bounty Hunter being one of the few 1 hex units so far, can target any of the nearby hexagons, as he doesn't have dead spots like medium or large units.

The upgrade will cause extra attack on same target if it's very likely to finish off the creature, like health being equal or less than the actual damage done on the first strike. It's not a guaranteed kill but more like a morale boost to attempt at a kill that seems extremely likely. Hitting a plasma shielded Dark Priest won't cause a second strike, as damage will be blocked.

✅ Completed by @paulosaramp PR #2149

Pistol Shot - costs 15 energy pts.
Delivers a medium ranged shot that can damage target up to 6 hexagons away.
20 pierce damage in any of 6 directions.
Upgrade: Can be used twice per round.

This attacks works inline and diagonals (both forwards and backwards), standard ranged attack pattern basically.
6th hexagon in range would be the one of the target.
The upgrade allows for a second shot in the same round if requirements are met (energy).

🎯 This ability is up for taking! 👀

Rifle Assassin - costs 35 energy pts.
Very powerful long range attack that can strike up to 12 hexagons distance.
40 pierce damage in any of 6 directions.
Upgrade: Half damage piercing effect.

This is similar to the Pistol Shot ability, but double the range and damage.

When upgraded, the bullet will strike first hexagon encountered for full damage, then go through and do half damage to next occupied hexagon (even if allied, friendly fire on). The second hexagon must be within 12 hexagon range as well!
If hitting inline medium or large units, it should probably do a single hit of 60 pierce damage if 2 of the hexagons are within range, in order to avoid situations where the bullet was blocked or dodged and yet it would still do damage.
Path after first valid target hexagon will be displayed with dashed hexagons up until second target, including that hex.

🎯 This ability is up for taking! 👀

@DreadKnight DreadKnight added coding This issue requires some programming abilities The issue is related to an unit ability or more bounty Some amount of our token, XatteR, is offered labels Feb 11, 2023
@paulosaramp
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hi, can i be assigned?

@DreadKnight
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@paulosaramp Done! Looking forward to it! 🎯

@paulosaramp
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great!

DreadKnight added a commit that referenced this issue Feb 13, 2023
@DreadKnight DreadKnight added this to v0.5 in playable units Apr 5, 2023
@DreadKnight DreadKnight added this to the 0.5 - Chimera milestone Apr 5, 2023
@DreadKnight DreadKnight changed the title Bounty Hunter [bounty: 100 XTR] Bounty Hunter Apr 5, 2023
@DreadKnight DreadKnight pinned this issue Apr 5, 2023
DreadKnight added a commit that referenced this issue Apr 11, 2023
@DreadKnight
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Added two new issues (with bounties) to tweak passive #2198 and basic attack #2199

CyberBishop pushed a commit to CyberBishop/AncientBeast that referenced this issue Apr 20, 2023
CyberBishop pushed a commit to CyberBishop/AncientBeast that referenced this issue Apr 20, 2023
CyberBishop pushed a commit to CyberBishop/AncientBeast that referenced this issue Apr 20, 2023
CyberBishop pushed a commit to CyberBishop/AncientBeast that referenced this issue Apr 20, 2023
CyberBishop pushed a commit to CyberBishop/AncientBeast that referenced this issue Apr 20, 2023
@andretchen0 andretchen0 unpinned this issue Jul 29, 2023
@andretchen0 andretchen0 pinned this issue Jul 29, 2023
DreadKnight added a commit that referenced this issue Aug 1, 2023
Bounty-Hunter.js -> Bounty-Hunter.ts #2147
@TouchstoneTheDev
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Can you close this issue if completed.
btw what is the price of xtr usd equi.
searched on internet too much less.

@DreadKnight
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@TouchstoneTheDev It's not completed. Regarding token, info is here -> https://github.com/FreezingMoon/AncientBeast/wiki/Token

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Labels
abilities The issue is related to an unit ability or more bounty Some amount of our token, XatteR, is offered coding This issue requires some programming
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