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LuxCore renderer does not accept AreaLight #287
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Ok, I repeat my tests and I understand what was happening:
Thank you. |
Generally speaking, PovRay should not be used as a reference (and, personally, I would discourage its use). Concerning your file: yes, scene size matters a lot... but just like in real word! For instance, you could think of your 10-meters cube as a building, and you'll immediately perceive that a 2000W light at 40 meters above won't make it illuminated a lot. Your remark about compared power between PL and AL is partially right, but you should keep in mind that PL and AL have not the same harshness and power distribution, by design, so you should not expect a perfect substitution between both, especially for large AL. Moreover, renderers have not the same calibration for those lights. I had to make choice and I aligned the behavior on Appleseed, which probably provides the less powerful setting for AL... |
Sorry, but it seems that I was not well understood. When I said "I understand what was happening", that means I understand what was wrong. In summary, I agree that PovRay should not be referenced, of course! As for the relationship between the point and the light area, I'm not talking about "perfect replacement", but that it shouldn't be that different. In Cycles and LuxCore, if the user exchanges a 100 W PointLight for an AreaLight, he will not expect that he should increase 4 or 5 thousand times the power (500,000 W), that won't make sense to him. I could be wrong, but in the moment, increasing the size of the AreaLights did not affect the light intensity, only changes the shadows of the illuminated object, right? |
You're certainly right, I shall rather calibrate the behavior on LuxCore and Cycles.
You're right. The power is defined for the whole light, not per unit of surface (this is how Lux and Cycles work, and thus I aligned Appleseed, this time...). |
LuxCore renderer
Does not accept AreaLight.
(https://forum.freecad.org/viewtopic.php?p=693403#p693403)
Test_animation_render.zip
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