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Wwise audio does not play from sequencer #108

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dpakatheman opened this issue Nov 28, 2017 · 1 comment
Open

Wwise audio does not play from sequencer #108

dpakatheman opened this issue Nov 28, 2017 · 1 comment

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@dpakatheman
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This issue is not a problem with the FaceFX plugin itself when Wwise support is compiled in, but with Wwise versions 2017.1.1.6340, 2017.1.3.6377, and potentially others. 2016.2.6.6153 works correctly. UE4.16.3 and 4.18 behave similarly.

Setting up an AkAudioEvent sequencer track, and adding an audio play event will not result in audio being played if you hit play from sequencer. PIE works, but hitting play from sequencer is broken, even when FaceFX is not involved. FaceFX animations that trigger Wwise audio events behave in a similar way....they work from PIE, but do not result in audio being played when you hit play from sequencer.

This issue is just a placeholder and will be closed when a future Wwise integration fixes the issue.

@oliverzx
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oliverzx commented Dec 9, 2017

It also still works for me with UE4.16.3. Broken with UE4.18. Didn't checked UE4.17. Seems to be related to the game object registration. When I use DUMMY_GAMEOBJ instead of the actual components id within AK::SoundEngine::PostEvent it does work. Yet the post event calls return valid AK result ids.

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