From 987f4a17d26a3514a1c844bcbcaeb99161db35c2 Mon Sep 17 00:00:00 2001 From: John Date: Sat, 6 Dec 2014 11:59:49 +0800 Subject: [PATCH] Fix 2D Projects breaking PMA atlases. Disable alphaIsTransparency by default. This will prevent 2D projects from causing PMA atlases to bleed colors into transparent areas. --- spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs index 3b95ba432e..3af7d3add7 100644 --- a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs +++ b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs @@ -390,6 +390,7 @@ public static class Icons { TextureImporter texImporter = (TextureImporter)TextureImporter.GetAtPath(texturePath); texImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor; texImporter.mipmapEnabled = false; + texImporter.alphaIsTransparency = false; texImporter.maxTextureSize = 2048; EditorUtility.SetDirty(texImporter);