From 2cd9467d2736b7f3a0b81382f117c73823bfb44b Mon Sep 17 00:00:00 2001 From: John Date: Sat, 15 Apr 2017 18:12:35 +0800 Subject: [PATCH] [unity] Fix unneeded Unity 5 compiler condition. Also fixes compatibility with Unity 2017 --- spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index 864f7312fe..d2186d9748 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -32,11 +32,9 @@ namespace Spine.Unity { public static class SpineMesh { -#if UNITY_5 + internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor; -#else - internal const HideFlags MeshHideflags = HideFlags.DontSave; -#endif + /// Factory method for creating a new mesh for use in Spine components. This can be called in field initializers. public static Mesh NewMesh () { var m = new Mesh();