diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index 864f7312fe..d2186d9748 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -32,11 +32,9 @@ namespace Spine.Unity { public static class SpineMesh { -#if UNITY_5 + internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor; -#else - internal const HideFlags MeshHideflags = HideFlags.DontSave; -#endif + /// Factory method for creating a new mesh for use in Spine components. This can be called in field initializers. public static Mesh NewMesh () { var m = new Mesh();