Mobs going through the central end exit portal ends up at spawn even if protected by a worldguard region #2071
Closed
6 tasks done
Labels
status:invalid
This does not describe a request or bug with WorldGuard
type:bug
Incorrect behavior, not working as intended
WorldEdit Version
7.3.0-beta-03+d6d222e
WorldGuard Version
7.0.10-SNAPSHOT+2260-c7319f1
Platform Version
Paper version git-Paper-408 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: c5d168c)
Confirmations
Bug Description
I'm unsure if this is actually a bug, but for many years using WorldGuard, players who tried to move mobs(e.g. shulkers) from the end through the central exit portal to spawn, ended up having their mobs automatically vanish when doing so, because our spawn is protected by a WorldGuard region.
I assume that was happening because we have the deny-spawn flag set to true for the spawn area, but I am not entirely sure.
At some point quite a while ago, moving mobs from the end to spawn was suddenly possible again, and mobs started ending up at spawn.
Expected Behavior
I would expect that setting the flag deny-spawn to true for a region covering the overworld spawn area, should prevent mobs from being teleported to spawn from the end through the portal.
Reproduction Steps
Optional WorldGuard-Report
No response
Anything Else?
No response
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