Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Using the nav wand while aimed at an armour stand / item frame will break the entity rather than teleport the player. #2441

Open
5 tasks done
accLarson opened this issue Nov 21, 2023 · 3 comments
Labels
status:pending Pending acceptance or closure. status:stale Issue was not confirmed by maintainers type:bug Incorrect behavior, not working as intended

Comments

@accLarson
Copy link
Sponsor

WorldEdit Version

7.2.17

Platform Version

git-purpur-2090

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

When using the navigation wand, left clicking while aiming at an armour stand / item frame in range of the player will break the entity rather than overriding the click.

Expected Behavior

The entity does not break and the player teleport either to the block of the entity or teleports to the location where the player is aimed through the entity.

Reproduction Steps

  1. install world edit
  2. give yourself a navigation wand (compass by default)
  3. stand infront of an armour stand / item frame within range.
  4. "punch" (left click) the entity.
  5. Observe the reported behaviour (entity breaks / no teleport)

Anything Else?

No response

@accLarson accLarson added status:pending Pending acceptance or closure. type:bug Incorrect behavior, not working as intended labels Nov 21, 2023
@me4502
Copy link
Member

me4502 commented Jan 6, 2024

This isn't a bug, it's always (intentionally) been the case that hitting entities don't trigger tools. As everything aligns to a block grid it makes the most sense to not have entities trigger tool usages

@accLarson
Copy link
Sponsor Author

I see.
Might be worth considering if some entities like armor stands / item frames should be made an exception to that rule not as a bug fix but for ease of usability.

Copy link

stale bot commented Mar 13, 2024

This issue has been automatically marked as stale because it has not been fully confirmed. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the status:stale Issue was not confirmed by maintainers label Mar 13, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
status:pending Pending acceptance or closure. status:stale Issue was not confirmed by maintainers type:bug Incorrect behavior, not working as intended
Projects
None yet
Development

No branches or pull requests

2 participants