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center square is hit with actual damage formula, surrounding squares are hit with some percentage of the target's HP
if it matched main series exactly it would be 1/16, and that seems close to the damage it does iirc
How is it controlled, is it possible via move data?
The text was updated successfully, but these errors were encountered:
The surrounding target tiles of flame burst
Baconfry:
How is it controlled, is it possible via move data?
The text was updated successfully, but these errors were encountered: