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Currently we switch to AR by using AR Cameras. The Hit-Test that is currently implemented don't use Unity's API.
The WebXR AR Modules now support:
Needs to figure out the equivalent XR Subsystems in Unity and in AR Foundation, and see how can some of those APIs can be adapted.
The text was updated successfully, but these errors were encountered:
AR Foundation features https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.1/manual/features/features.html
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Currently we switch to AR by using AR Cameras.
The Hit-Test that is currently implemented don't use Unity's API.
The WebXR AR Modules now support:
Needs to figure out the equivalent XR Subsystems in Unity and in AR Foundation, and see how can some of those APIs can be adapted.
The text was updated successfully, but these errors were encountered: