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IButton.h
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IButton.h
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// IButton.h
#ifndef _IBUTTON_h
#define _IBUTTON_h
#include "Arduino.h"
/// <summary>
/// Button state
/// </summary>
enum ButtonState
{
/// <summary>
/// The released
/// </summary>
Released,
/// <summary>
/// The pushed
/// </summary>
Pushed
};
/// <summary>
/// Debounce state
/// </summary>
enum DebounceState
{
/// <summary>
/// The debounced
/// </summary>
Debounced,
/// <summary>
/// The unstable
/// </summary>
Unstable,
/// <summary>
/// The changed
/// </summary>
Changed
};
/// <summary>
/// Base class for buttons
/// </summary>
class IButton
{
protected:
/// <summary>
/// The pin number
/// </summary>
byte pinNumber;
/// <summary>
/// The debounce time
/// </summary>
byte debounceTime;
/// <summary>
/// The current state
/// </summary>
ButtonState currentState;
/// <summary>
/// The last readed state
/// </summary>
boolean lastReadedState;
/// <summary>
/// How long ago the button was pushed
/// </summary>
unsigned long pushedTime;
/// <summary>
/// The debounce state
/// </summary>
DebounceState debounceState;
public:
/// <summary>
/// Initializes a new instance of the <see cref="IButton"/> class.
/// </summary>
/// <param name="pinNumber">The pin number. Default equal "4".</param>
/// <param name="debounceTimeInMiliseconds">The debounce time in miliseconds. Default equal "20"</param>
IButton(byte pinNumber = 4, byte debounceTimeInMiliseconds = 20);
/// <summary>
/// Attaches the button to specified pin number.
/// </summary>
/// <param name="pinNumber">The pin number.</param>
void SetPinNumber(byte pinNumber);
/// <summary>
/// Sets the debounce time.
/// </summary>
/// <param name="timeInMiliseconds">The time in miliseconds.</param>
void SetDebounceTime(byte timeInMiliseconds);
/// <summary>
/// Updates the state.
/// </summary>
virtual void UpdateState() = 0;
/// <summary>
/// Get current state.
/// </summary>
/// <returns></returns>
ButtonState CurrentState();
/// <summary>
/// Finalizes an instance of the <see cref="IButton"/> class.
/// </summary>
virtual ~IButton();
};
#endif