-
Notifications
You must be signed in to change notification settings - Fork 0
/
IButton.cpp
63 lines (55 loc) · 1.29 KB
/
IButton.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
//
//
//
#include "IButton.h"
/// <summary>
/// Initializes a new instance of the <see cref="IButton" /> class.
/// </summary>
/// <param name="pinNumber">The pin number.</param>
/// <param name="debounceTimeInMiliseconds">The debounce time in miliseconds.</param>
IButton::IButton(byte pinNo, byte debounceTimeInMiliseconds)
{
pinNumber = pinNo;
pinMode(pinNo, INPUT);
debounceTime = debounceTimeInMiliseconds;
currentState = Released;
lastReadedState = LOW;
pushedTime = millis();
debounceState = Debounced;
}
/// <summary>
/// Finalizes an instance of the <see cref="IButton"/> class.
/// </summary>
IButton::~IButton()
{
debounceState = Debounced;
currentState = Released;
debounceTime = 0;
lastReadedState = LOW;
pinNumber = 0;
pushedTime = 0;
}
/// <summary>
/// Sets the pin number.
/// </summary>
/// <param name="pinNo">The pin no.</param>
void IButton::SetPinNumber(byte pinNo)
{
pinNumber = pinNo;
}
/// <summary>
/// Sets the debounce time.
/// </summary>
/// <param name="debounceTimeInMiliseconds">The debounce time in miliseconds.</param>
void IButton::SetDebounceTime(byte debounceTimeInMiliseconds)
{
debounceTime = debounceTimeInMiliseconds;
}
/// <summary>
/// Get the state.
/// </summary>
/// <returns></returns>
ButtonState IButton::CurrentState()
{
return currentState;
}