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Physics Positioning: some objects don't fall onto the table completely #1019
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I am interested to try your script but get an error. Would you please provide the necessary assets in order to run it?
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@monajalal Thank you and I made a mistake. I have updated my codes and also send them to you. |
Hey @YorkWang-Go, it seems that your bottle and your bowl mesh are corrupted. At least the normals are wrong (you can see that also by looking at the weird artifacts in the rendering). Due to this corruption, the origin cannot be set to the center of volume and this again causes the simulation to be erroneous. |
@cornerfarmer Hello, but when I use some other bowls and bottles which look normal, the problem still remains. |
I want to place three objects on a table, so I randomly release three objects onto the table. My code is as follows. However, I've noticed that the final positions of the objects are not logical; they haven't fully settled on the table, as shown in the image below. Ideally, the final positions of all objects should be stable under the influence of gravity.
Minimal code example
Files required to run the code
codes.zip
Expected behavior
actually happen: the final positions of the objects are not logical; they haven't fully settled on the table.
expected: all objects naturally fall on the table.
BlenderProc version
v2.5.0
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