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names of objects #38

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andreaagostini opened this issue Oct 9, 2019 · 1 comment
Open

names of objects #38

andreaagostini opened this issue Oct 9, 2019 · 1 comment

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@andreaagostini
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Hi,

No big deal I'm somehow bugged by the fact that building objects included in the Max distribution causes warnings to show up in the Max console, as two copies of them are found. This applies to the respective help files as well, aggravated by the fact that they're there even if I don't build the objects.

Would it be possible to name differently all the objects in the sdk, for example with a prefix? (say, sdk.lores~ or something?)

Of course the issue is only cosmetic, but I see no downsides to it and it probably can be done with just a textual find and replace through the whole package.

Best,
andrea

@tap
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tap commented Oct 9, 2019

This is a good recommendation. For the C++ API we have prefixed all object names with "min." but we can consider doing the same for the classic C API as well.

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