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Segmentation is broken in latest Release #216

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ajeets1978 opened this issue Apr 29, 2024 · 1 comment
Open

Segmentation is broken in latest Release #216

ajeets1978 opened this issue Apr 29, 2024 · 1 comment

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@ajeets1978
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I am sending an event with segmentation like following

if (data.InstallReferrer != null)
segment.Add("referrer", data.InstallReferrer.Trim());

if (data.ReferrerClickTime != null)
segment.Add("click_timestamp", data.ReferrerClickTime.Millisecond);

if (data.InstallBeginTime != null)
segment.Add("begin_timestamp", data.InstallBeginTime.Millisecond);

if(data.InstallBeginServerTime != null)
segment.Add("begin_server_time", data.InstallBeginServerTime.Millisecond);
if (data.ReferrerClickServerTime != null)
segment.Add("server_click_time", data.ReferrerClickServerTime.Millisecond);
if (data.InstallVersion != null)
segment.Add("install_version", data.InstallVersion);

segment.Add("android_id", SystemInfo.deviceUniqueIdentifier);
await Countly.Instance.Events.RecordEventAsync("_install", segmentation: segment);

Enabled: Post, so its using post method.

Expected

{
"app_key": "KVdfbLC6edbb3VkdZSgfxRKd6eR-9ODd",
"device_id": "7d76abb74d7c926c2b683353d139b145f62578f5",
"sdk_name": "csharp-unity-editor",
"sdk_version": "20.11.5",
"timestamp": 1632727509046,
"hour": 17,
"dow": 1,
"tz": "600",
"events": "[\r\n {\r\n "key": "_install",\r\n "count": 1,\r\n "sum": 0.0,\r\n "segmentation": {\r\n "android_id": "7d76abb74d7c926c2b683353d139b145f62578f5",\r\n "device_type": "Desktop",\r\n "device_name": "DESKTOP-EC95NPV",\r\n "device_model": "B450 AORUS PRO WIFI (Gigabyte Technology Co., Ltd.)",\r\n "device_os": "Windows 10 (10.0.19043) 64bit",\r\n "screen_width": 387,\r\n "screen_height": 688,\r\n "screen_dpi": 96,\r\n "app_version": "1.0",\r\n "platform": 7,\r\n "adid": "Test-Advertising-ID"\r\n },\r\n "timestamp": 1632727509030,\r\n "hour": 17,\r\n "dow": 1\r\n }\r\n]"
}

Actual

{
"t": "0",
"av": "0.13",
"rr": "0",
"tz": "600",
"dow": "1",
"adid": "admob",\r\n "click_timestamp": 22,\r\n "begin_timestamp": 22,\r\n "begin_server_time": 22,\r\n "server_click_time": 22,\r\n "install_version": "1.0",\r\n "android_id": "7d76abb74d7c926c2b683353d139b145f62578f5"\r\n },\r\n "timestamp": 1714348407031,\r\n "hour": 9,\r\n "dow": 1\r\n }\r\n]",
"hour": "9",
"events": "[\r\n {\r\n "key": "_install",\r\n "count": 1,\r\n "sum": 0.0,\r\n "segmentation": {\r\n "referrer": "utm_source=google",
"app_key": "KVdfbLC6edbb3VkdZSgfxRKd6eR-9ODd",
"sdk_name": "csharp-unity-editor",
"utm_term": "1",
"device_id": "KVdfbLC6edbb3VkdZSgfxRKd6eR-9ODd",
"timestamp": "1714348469052",
"ip_address": "101.117.0.2",
"utm_medium": "cpc",
"checksum256": "8ad1d96fa70303a855c7774e72e2a1cf7e45a432d17633e6daa6bf27e17f1883",
"sdk_version": "23.12.1",
"utm_content": "2",
"utm_campaign": "3"
}

It is breaking segmentation as random separate keys. In logs I can see the body params

body: app_key=KVdfbLC6edbb3VkdZSgfxRKd6eR-9ODd&device_id=KVdfbLC6edbb3VkdZSgfxRKd6eR-9ODd&t=0&sdk_name=csharp-unity-editor&sdk_version=23.12.1&av=0.13&timestamp=1714348469052&hour=9&dow=1&tz=600&events=[%0D%0A%20%20%7B%0D%0A%20%20%20%20%22key%22:%20%22_install%22,%0D%0A%20%20%20%20%22count%22:%201,%0D%0A%20%20%20%20%22sum%22:%200.0,%0D%0A%20%20%20%20%22segmentation%22:%20%7B%0D%0A%20%20%20%20%20%20%22referrer%22:%20%22utm_source=google&utm_medium=cpc&utm_term=1&utm_content=2&utm_campaign=3&adid=admob%22,%0D%0A%20%20%20%20%20%20%22click_timestamp%22:%2022,%0D%0A%20%20%20%20%20%20%22begin_timestamp%22:%2022,%0D%0A%20%20%20%20%20%20%22begin_server_time%22:%2022,%0D%0A%20%20%20%20%20%20%22server_click_time%22:%2022,%0D%0A%20%20%20%20%20%20%22install_version%22:%20%221.0%22,%0D%0A%20%20%20%20%20%20%22android_id%22:%20%227d76abb74d7c926c2b683353d139b145f62578f5%22%0D%0A%20%20%20%20%7D,%0D%0A%20%20%20%20%22timestamp%22:%201714348407031,%0D%0A%20%20%20%20%22hour%22:%209,%0D%0A%20%20%20%20%22dow%22:%201%0D%0A%20%20%7D%0D%0A]&rr=0 response: StatusCode: 200, IsSuccess: True, ErrorMessage: , Data: {"result":{"status":1,"message":"success"}}

This was a working code, with some previous version of Countly Unity SDK. I just updated the countly SDK.

@AliRKat
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AliRKat commented Apr 29, 2024

Hello, thanks for reaching out.

Normally this is not the behavior we expect. We will investigate if there is a specific issue with the version upgrade.
In the meantime, could you please provide us the SDK logs and your Countly server version so we can investigate the situation correctly.

Thank you.

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