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[Bug] Room explosion process differs from TH #2556
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There are explosion animations in the TH files for a single cloud, which I guess it spawns in a randomly placed multiple of them on explode. This is probably doable enough, and might be interesting for someone to look at and play with. The Dr still just instantly despawns (probably because staff have no death anims). Patients currently are told to always die in a corridor. It'd need a code change to let them die in the room during explosions (rather than just despawn) |
Have we got any idea of how this animation effect is made specifically, and is anyone interested in replicating it to CorsixTH? |
Never saw it in action, but the second screenshot looks to me as 2 explosions. The big smoke spheres likely expanded from small spheres before taking the screen shot. This also seems to happen in the first screenshot, assuming spheres eventually get a darker color. I'd start with a bunch of explosion animations at random height and random horizontal displacement from some center point as a start. Then shortly after it another bunch of such animations. Depending on how it looks you may want to adjust things, eg reduce displacement with increasing height. I am not particularly interested in implementing it. |
Describe the issue
Whenever machinery explodes from either overuse or an earthquake, the room explosion process does not match what happens in Theme Hospital:
Steps to Reproduce
Expected Behaviour
The expected behaviour can be see in this Let's Play: https://youtu.be/VqJeh3i5j1w?t=728
Save Game
Save game attached to report: Yes
level7operatingtableboom.zip
CorsixTH Version
0.67
Operating System
Windows 10
Theme Hospital Version
CD
Gamelog.txt
No response
Additional Information
Lewri: additionally the explode anim being missing I'm merging into this issue (#2553)
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