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Clockwork.voices:Add female string reverts to male if no relevant voice command has been found. #518

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JakeDaBoss opened this issue Aug 9, 2019 · 2 comments

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@JakeDaBoss
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JakeDaBoss commented Aug 9, 2019

If adding a female string to Clockwork.voices:Add, considered to be the fifth string (whereas four are only used in 99% of all cases), it reverts to the male variant.

The only way around this right now is by implementing @karl-police's fix ( #513 ) for multiple voice group categories and hard-checking for gender. Tends to get messy.

@karl-police
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karl-police commented Aug 9, 2019

(whereas three are only used in 99% of all cases)

what's ment with this?

oh

is your character a female?
your character has to be a female so the fourth string gets played

@JakeDaBoss
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(whereas three are only used in 99% of all cases)

what ment with this?

Oops, you're right. It's 4 that's used. The first one is the category, the second one is trigger word, third is textual output, fourth is sound file. Fifth is meant to be the female sound in the string list.

And what I'm saying is: My character is female, but if no female string is present or there is but there is no sound file there, it reverts to the male voice line instead.

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