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I see dead people #73886
Comments
@NetSysFire Could this be the reason of #73352 ? |
As far as I know this test is failing because of vehicle shenanigans and there are no vehicles here |
I'm not sure, I thought it was caused by the very tall trait that made the NPC unable to stay in the car, but when I tested it locally, the NPC seems to be normal sized. NPC(s) died during(?) or before the CHECK is very suspicious. |
Maybe it could be from malnourishment? I've seen many NPCs that have barely any meat on their bones & have severe malnourishment for little to no reason. IDK if they can die from this though. Even so, this should be fixed by Disable NPC Needs. |
It shouldn't be currently possible for them to die from malnutrition/lack of water even if you had enabled NPC needs. You still have NPC needs disabled. |
Please try to reproduce this with a clean save or at least in-repo mods only, no-one here has any clue about the things any of those "minor" mods could do to cause this. |
Well, the thing is that most of these mods are simple item & mutation additions, & the ones that aren't shouldn't be doing anything like this (That I know of). |
Shouldn't doesn't mean they don't, people include weird things. No-one knows what's in there, that's kind of the problem, unless you've specifically audited all the json. |
Alright, I'll look into it. |
Will try w/out magiclysm to see if I can reproduce it. |
Tried several times, nothing. Seems to be a magiclysm issue. |
Can you provide the save where it happened to you with Magiclysm? Helps with investigating |
Deleted, I'll put up another one then, later though, as I'm working on some things. |
Got it. |
Describe the bug
Well, I was walkin' around minding my business in the refugee center when I noticed that the hunter was dead. I've seen this prior to this bug report, but I just thought it was a side effect of some of my mods. Recently I trimmed my mod folder, & the issue continues (Most of my mods are minor additions & item mods). This doesn't just include NPCs who disappear & reappear, it can also include NPCs like the Old Guard Rep. However, I haven't seen it happen w/ the other factions, but it may just be from the large sample size of the refugee center.
Attach save file
Coffee-trimmed.tar.gz
Steps to reproduce
Expected behavior
Not seeing dead people
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Work in Progress Limb Stuff [limb_wip],
Translate Complex Dialogue [translate_dialogue],
Magiclysm [magiclysm],
Magiclysm Revamp and Additions [magicrevamp],
Tankmod: Revived [Tankmod_Revived],
Blazemod - Vehicle Additions Pack [blazemod],
Ships From Oa Additional Buildings [Ships],
Bionic Professions [package_bionic_professions],
Oa's Early Game Mutations mod [oa_early_game_mutations_mod],
Dorf Life [Dorf_Life],
Morlock Village [morlock_village],
Extra Mutated Scenarios [extra_mut_scens],
New start locations for Extra Mutated Scenarios [new_start_locations_for_extra_mutation_scen],
Mythical Martial Arts [MMA],
My Sweet Cataclysm [my_sweet_cataclysm],
More Survivor Notes [more_survivor_notes],
More Professions can start in Extra Mutated Scenarios [more_profession_chooses_extra_mut_scens],
Mind Over Matter [mindovermatter],
Mind Over Matter: <color_magenta>Remove Random Delay Before Gaining Power Insight [mom_no_power_path_check_learn_delay],
Mind Over Matter: <color_magenta>Remove Rolling Delay in Each Path for Checking Learning Prerequisites [mom_no_power_learn_delay],
Mind Over Matter: <color_magenta>Remove Concentration Limit [mom_infinite_concentration],
Mind Over Matter: <color_magenta>Remove Calorie Cost from Psionics [mom_no_calorie_cost],
Mind Over Matter: <color_magenta>Feral Psions Always Drop Crystals [mom_feral_psions_always_crystals],
Mind Over Matter: <color_magenta>Double Limit Before Pain Disables Powers [mom_raise_pain_disables_psi_limit],
Mind Over Matter: <color_magenta>Awakenings Are Always Successful [mom_always_awaken],
Hands [hand],
Dream of Flight [dream_of_flight],
Custom Portal Storm Size [custom_size_ps],
Custom Frequencey For Portal Storms [custom_freq_ps],
Crazy Cataclysm [crazy_cataclysm],
Bombastic Perks [bombastic_perks],
Bionic Traits [bionic_traits],
Alternative Map Key [alt_map_key],
<color_yellow>Mythical Martial Arts - Mods Extension [MMA_Mods_Extension],
<color_light_blue>Lighter Weariness [light_weariness],
Targeted Mutagens [targetedmutagens],
Frontier Mods Core [frontier_core],
Loadout [loadout],
Gunsmith [gunsmith],
Culinary Days Ahead [culinary_days_ahead],
Jackledead Armory [jackledead_armory],
Xedra Evolved [xedra_evolved],
Make bows great again [bow_opness],
Better Arachnids [betterArachnids],
Aftershock [aftershock],
<color_light_red>Secronom [secronom],
<color_light_green>Cataclysm++ [Cata++],
<color_light_blue>BL9-100%-monster-resilience-version [BL9_100monres],
Additional backgrounds [Arendeth_Additional_backgrounds],
Autodoc Harmless and Perfect [autodoc_harmless_perfect],
No Bionic Slots [no_cbm_slots],
Nonperishable Overhaul [Nonperishable_Overhaul],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Tamable Wildlife [Tamable_Wildlife]
]
Additional context
No response
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