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Line tracing does not hit the earth properly in UE 5.1. #1375

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Xiaomarker opened this issue Mar 16, 2024 · 6 comments
Open

Line tracing does not hit the earth properly in UE 5.1. #1375

Xiaomarker opened this issue Mar 16, 2024 · 6 comments

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@Xiaomarker
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image
The line goes straight through the ground.
I used the latest CesiumforUnreal and version 1.28. The 1.28 introduction said it was fixed, but it didn't work.
image
Blueprint is unmodified

@kring
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kring commented Mar 17, 2024

v1.28 is extremely old. Please see if you are still having problems in the latest version (v2.4.0).

@Xiaomarker
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v1.28 is extremely old. Please see if you are still having problems in the latest version (v2.4.0).

Yes, I used the latest version first, and found the problem. Then I replace it with the old one(1.22 and 1.28).
The project was originally based on UE4. I want to migrate to UE5.

@Xiaomarker
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This doesn't happen in UE4.

@kring
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kring commented Mar 17, 2024

Ok, can you give us instructions for reproducing the problem, then? We have examples in Cesium for Unreal Samples that demonstrate it working (does that proejct work for you?). So the problem you're seeing could be specific to the dataset you're using, or how you've set up your world, or something else. In any case, we need help reproducing it before we can fix it.

@Xiaomarker
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Fine.
1.New Level
2.Add Cesium Sky
3.Add Dynamic Pawn
4.Add Terrain + Bing Map
5.Run
When the camera is too high, the collision results are lost.
Nothing extra.
UE 5.1 Source Code

@Xiaomarker
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Now, I have updated the CesiumForUnreal version to 2.4.0, and the problem is still there. I think I need to take a Sample and try it.

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