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Vulkan support? #130

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DrinkyBird opened this issue Jan 3, 2018 · 3 comments
Open

Vulkan support? #130

DrinkyBird opened this issue Jan 3, 2018 · 3 comments

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@DrinkyBird
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I'm suprised nobody's suggested this yet...

@dwilliamson
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PRs welcome! :)

@devshgraphicsprogramming

is there any documentation or details on what functions need to be implemented to obtain OpenGL parity?

for a potential contributor

@dwilliamson
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There are two platforms (D3D11 and OpenGL) that implement the functions necessary that any Vulkan port would need to match.

The CUDA platform uses an older pattern which I'd like to one day update. But for now, ignore it.

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3 participants