Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Better crafting guide, or at least written hints #77

Open
mk-pmb opened this issue Feb 11, 2021 · 1 comment
Open

Better crafting guide, or at least written hints #77

mk-pmb opened this issue Feb 11, 2021 · 1 comment

Comments

@mk-pmb
Copy link

mk-pmb commented Feb 11, 2021

Hi! For far too long a time I thought the game was just broken, because I travelled far and wide, unable to find dry shrubs, or find any method for trying fern or leaves or whatever. Those little ^ and v buttons are far too subtle to indicate that there are other recipes available. Could we help players

  1. discover the recipes they have ingredients for,
  2. better indicate if there are more?

My idea for what might be easy to implement with currently available form specs:

  • Sort recipe order by amount of missing items, or item categories, less missing first.
  • If a recipe with missing items is showing, also show a short but helpful reminder like "# other recipes available" where # is the number of o.r.a., even if it's 0.
@CasimirKaPazi
Copy link
Owner

c499a3e and cbe0e89 should help with that.
The one adds bigger buttons instead of ^ and v. The other orders the recipes the other way around, which should give the more useful recipes first.

I tried to add a functionality to hide recipes, but found no practical way to do it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants