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It no longer appears to be possible to disable biome blending #2481

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muzikbike opened this issue May 6, 2024 · 2 comments
Open

It no longer appears to be possible to disable biome blending #2481

muzikbike opened this issue May 6, 2024 · 2 comments
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S-needs-triage Status: Needs triage

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@muzikbike
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Bug Description

In previous versions, the biome blending slider could be set to 0 to show a hard border between blocks within one biome and blocks within another. This no longer seems to be possible - the lowest setting is 1. I do not know if this is an intentional change since I can't see any resolved reports indicating this would have been removed.

This is a different issue from #1450 (it concerns the Smooth Lighting-like biome blending not being toggleable), but images in that ticket show the expected sharp border which would be achievable from a setting of 0.

Reproduction Steps

  1. Set your biome blending to the lowest possible value
  2. Go to the edge of a biome with a significant colour difference

2024-05-06_14 11 24
2024-05-06_14 11 27

Log File

latest.log

Crash Report

crash-2024-05-06_14.13.53-client.txt

@muzikbike muzikbike added the S-needs-triage Status: Needs triage label May 6, 2024
@MeeniMc
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MeeniMc commented May 6, 2024

Even when set to 0 it would not produce sharp borders because Sodium, in addition to the biome blending, has color smoothing inside the blocks.
You can refer to my pr #2267, it re-enables setting bleding to 0, and explains what I just said above. Because it doesn't produce sharp boundaries in any case, the difference between 1 and 0 is very subtle.

@muzikbike
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I remember previous versions didn't produce blended boundaries at 0 though.

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Labels
S-needs-triage Status: Needs triage
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