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If an entity with glowing eyes (tested with endermen, spiders and phantoms - I have not checked breezes or the ender dragon yet) has the invisibility effect, their eyes will still render. An issue arises if there are entities, entity-rendered blocks, translucent world geometry or probably a few other things behind said entity, since they will render on top of the eyes despite being physically further away.
I would suggest not to change this, as some Minecraft maps and Minecraft servers may rely on this to provide a good experience, and to also keep vanilla parity as it's also good to keep some things (such as this would be good) to be looking vanilla.
Request Description
If an entity with glowing eyes (tested with endermen, spiders and phantoms - I have not checked breezes or the ender dragon yet) has the invisibility effect, their eyes will still render. An issue arises if there are entities, entity-rendered blocks, translucent world geometry or probably a few other things behind said entity, since they will render on top of the eyes despite being physically further away.
This affects all three vanilla graphics settings.
Example screenshots:
Enderman (https://bugs.mojang.com/browse/MC-218015):
Spider (https://bugs.mojang.com/browse/MC-210734):
Phantom:
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