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ScenarioObject name cannot be Empty or None #261
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Hi, |
Hi, problematic source code available here. You can start testing by running this file, then you should see some logs like this, after the level is loaded:
Keep in mind, that I use I suspect, that the name is not |
Fixed in BeamNGpy v1.29, thank you for reporting. |
When trying to get objects from a Scenario, I always get the exception:
beamngpy.logging.BNGValueError: Name cannot be empty or None!
. On the map I loaded (east_coast_usa), some static objects does not have a name andvalidate_object_name
throws an error while creating theScenarioObject
in python. I suspect, as the built-in world editor allows objects to have an Empty or None name, the python API should as well.The text was updated successfully, but these errors were encountered: