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How to Simulate Drunk Driving #247
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Hi, |
It just needs the general wavy/heavy head movement would be fine and it would need to be toggled on and off. How do I activate the shake camera mode? Doesn't look like it's available within the game settings but I did find it inside the file. |
Hi, it's a camera filter, so you need to use it with another mode. I guess you're using the driver camera, so I edited it to use the You can unpack the folder to |
So as soon as I unpack the folder in the correct spot, would I see a difference in the camera behavior right away or would I need to adjust the values first? I've already unpacked it and there doesn't seem to be a difference. |
So I'm working with my university to develop a driving simulator that has the ability to have a "drunk driving" mode. Currently using OpenTrack to track the users head movements and this works perfectly. I feel like it would be easier to modify BeamNG to have the desired effect. Not sure what the best course of action is to accomplish my task. Any help is appreciated!
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