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Don't know if i should post it here, but maybe someone will find it here and it will save his day.
I'm trying to add animated character from mixamo.com to my babylon project. I followed tutorial https://doc.babylonjs.com/resources/mixamo_to_babylon. I've used exporter 6.3.1. and 2.82a blender.
Tutorial works well, except one thing. If you name your animation so that it will go after TPose alphabetically you will get complete mess in sandbox.
My case was I named t-posed animation TPose. And I had a walking animation which I called Walking.
So in list I had Running, IdleToAction, StopWalking, TPose, Walking. After export things go complete mess. When I renamed my Walking to SWalk to be before TPose everything works like a charm.
Can you mention it somehow in tutor?
The text was updated successfully, but these errors were encountered:
I'm having a similar issue. When I return the skeleton to rest pose I can see that the rest pose is not the standard t-pose.
Edit: This is being caused because when the exporter is exporting meshes blender is still in OBJECT mode so the mesh is in the pose of the last frame it exported. If the mode is set to EDIT before the Mesh this corrects the output. Another thing is that the rest matrix and the 'matrix' property of the bones should be the same. This enables the base matrix to be set correctly when it is imported by the babylon importer. Otherwise you have to set the skeleton to restpose to reset the base matrix.
Don't know if i should post it here, but maybe someone will find it here and it will save his day.
I'm trying to add animated character from mixamo.com to my babylon project. I followed tutorial https://doc.babylonjs.com/resources/mixamo_to_babylon. I've used exporter 6.3.1. and 2.82a blender.
Tutorial works well, except one thing. If you name your animation so that it will go after TPose alphabetically you will get complete mess in sandbox.
My case was I named t-posed animation TPose. And I had a walking animation which I called Walking.
So in list I had Running, IdleToAction, StopWalking, TPose, Walking. After export things go complete mess. When I renamed my Walking to SWalk to be before TPose everything works like a charm.
Can you mention it somehow in tutor?
The text was updated successfully, but these errors were encountered: