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After the line above is executed, element.feedbackText:IsVisible() is supposed to be true because the last line of CombatFeedback_OnCombatEvent is feedbackText:Show();.
However, element.feedbackText:IsVisible() is consistently false until you perform a reload of the UI.
The text was updated successfully, but these errors were encountered:
When enabling the combat text on a unit frame (e.g. Player or Target), a reload of the UI is required to make it work.
I did some debugging and this may be a bug in FrameXML code, so perhaps best course of action is to add a note in the config UI of LUF?
LunaUnitFrames/libs/oUF_Plugins/oUF_CombatText/oUF_CombatText.lua
Line 65 in 1c03424
After the line above is executed,
element.feedbackText:IsVisible()
is supposed to betrue
because the last line ofCombatFeedback_OnCombatEvent
isfeedbackText:Show();
.However,
element.feedbackText:IsVisible()
is consistentlyfalse
until you perform a reload of the UI.The text was updated successfully, but these errors were encountered: