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I searched the existing issues and did not find anything similar.
Current Behavior
I have my Anti Micro setup in apex so that I can Neo and tap strafe. All that is is turboed input of the wasd and in game momentum. How this looks is my Set 1 is : Left shoulder is turbo jump/SET 2 (While Held) and set 2: is an 8 way Joystick that is mapped to wasd ,aw, wd etc and on full turbo. The turbo-ing of the buttons on the joystick are not functioning, they are correctly bound to wasd but they do not rapidly input.
Expected Behavior
I expected turbo input of the wasd keys on the joystick of my controller and they are not
Steps To Reproduce
No response
Environment
Program Version 3.3.4
Compiled from packaging: GitHub Windows Release
Built Against SDL 2.26.5
Running With SDL 2.26.5
Using Qt 5.15.2
Using Event Handler: SendInput
Host OS: windows Version: 10 Architecture: x86_64
Anything else?
No response
The text was updated successfully, but these errors were encountered:
Heads up, legends. We've been rolling out some changes to @PlayApex to better protect the game's competitive integrity.
We are making changes to remove automated strafing on controller and will also be making changes to prevent the chaining of cfg files via the +exec command during game time. In other words, we are disabling the ability to use some configs that would allow for a greater range of movement than is usually possible within the game.
We want to be clear: the use of third-party tools, hardware, firmware, or software that automates game mechanics for a competitive edge over other Apex players is considered cheating and is unacceptable. As such, we will continue to evaluate potential exploits and take further action as needed.
Basically when the game detects a change in input (i.e. from detecting your analogue sticks moving to keyboard inputs), it disables lurch mechanics for roughly half a second which kills tap strafing:
Lurch is apparently disabled for around .5 seconds after user input switches from controller to mnk.
Which means the only possible workaround is if you switch to digital inputs well before jumping and don't touch any other controller key (including your right stick)
Is there an existing issue for this?
Current Behavior
I have my Anti Micro setup in apex so that I can Neo and tap strafe. All that is is turboed input of the wasd and in game momentum. How this looks is my Set 1 is : Left shoulder is turbo jump/SET 2 (While Held) and set 2: is an 8 way Joystick that is mapped to wasd ,aw, wd etc and on full turbo. The turbo-ing of the buttons on the joystick are not functioning, they are correctly bound to wasd but they do not rapidly input.
Expected Behavior
I expected turbo input of the wasd keys on the joystick of my controller and they are not
Steps To Reproduce
No response
Environment
Anything else?
No response
The text was updated successfully, but these errors were encountered: