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Bundle mkxp with a CJK font like WenQuanYi Micro Hei ? #135

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maz-1 opened this issue Oct 19, 2015 · 3 comments
Open

Bundle mkxp with a CJK font like WenQuanYi Micro Hei ? #135

maz-1 opened this issue Oct 19, 2015 · 3 comments

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@maz-1
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maz-1 commented Oct 19, 2015

There are quite a lot rpgmaker games by asian authors, so bundle mkxp with a CJK font should be a good idea. Consider WenQuanYi Micro Hei, it is small (about 4 MB) and contains enough characters for most rpgmaker games.
If not, then consider adding an option to set a custom fallback font in mkxp.conf.

@Ancurio
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Ancurio commented Oct 19, 2015

I have considered doing this in the past, but distributing executables bloated up by 4 megs of static data 95% of mkxp users will never require doesn't seem very sound.

It's easy enough to change the bundled font yourself to whatever you want, or to bundle external fonts with your game (see Readme) if you don't want to compile yourself.

@maz-1
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maz-1 commented Oct 20, 2015

Yeah, still I think about adding a option to blindly substitute any unknown fonts with a specified font set in mkxp.conf. I guess this is what "FontSub" is trying to do?

@Ancurio
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Ancurio commented Oct 20, 2015

Having a conf entry to change the global fallback font would be a functionality that I'd be okay with.

I guess this is what "FontSub" is trying to do?

No. Please read the documentation in mkxp.conf.sample.

mook added a commit to mook/mkxp that referenced this issue Oct 26, 2015
This makes it easier to play CJK games, since the embedded font must have
the glyphs necessary to display the game text.

The qmake portion is untested, but should hopefully not break the build.

See also Ancurio#135
Splendide-Imaginarius added a commit to Splendide-Imaginarius/mkxp that referenced this issue Dec 15, 2023
…bic-sharpness

Allow tuning bicubic sharpness
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