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Blueprint Macro Library. Note says not to use them? #82

Answered by BenVlodgi
BenVlodgi asked this question in Q&A
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Ah, I found the answer in the discord from Allar:

Macros are prone to breaking in terrible ways and changing a macro often means you need to resave any dependent assets and if that doesn't happen the blueprint might stop compiling and blah
blueprint functions are much more 'strictly enforced' and better error handled

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