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[Refactoring] fields/enums naming todo list #1323

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mouzedrift opened this issue Jul 17, 2021 · 0 comments
Open

[Refactoring] fields/enums naming todo list #1323

mouzedrift opened this issue Jul 17, 2021 · 0 comments

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@mouzedrift
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mouzedrift commented Jul 17, 2021

i still need to add AO to the list and most of these files are not checked if they are currently 100% named/enum'ed. i will update this list when i go through all the files.

Abes Exoddus
  • AliveLibAE
    • Abe
    • AbilityRing
    • Alarm
    • AmbientSound
    • Animation
    • AnimationBase
    • AnimationUnknown
    • BackgroundAnimation
    • BackgroundMusic
    • BaseAliveGameObject
    • BaseAnimatedWithPhysicsGameObject
    • GroundExplosion
    • BaseGameObject
    • BirdPortal
    • Blood
    • bmp
    • Bone
    • BoomMachine
    • Bullet
    • BulletShell
    • Camera
    • CameraSwapper
    • CheatController
    • CircularFade
    • Collisions
    • ColourfulMeter
    • Compression
    • CreditsController
    • DDCheat
    • DDraw
    • DeathBirdParticle
    • Fade
    • DeathGas
    • DebugHelpers
    • DemoPlayback
    • Door
    • DoorBlocker
    • DoorFlame
    • Dove
    • DynamicArray
    • EffectBase
    • ElectricWall
    • Electrocute
    • Events
    • EvilFart
    • AirExplosion
    • ExplosionSet
    • Factory
    • FallingItem
    • FartMachine
    • FG1
    • Flash
    • Fleech
    • FlyingSlig
    • FlyingSligSpawner
    • Font
    • FootSwitch
    • Game
    • GameEnderController
    • GameSpeak
    • GasCountDown
    • GasEmitter
    • Gibs
    • Glukkon
    • GlukkonSwitch
    • Greeter
    • Grenade
    • Drill
    • HoistRocksEffect
    • Input
    • InvisibleEffect
    • InvisibleSwitch
    • Io
    • LaughingGas
    • LCDScreen
    • LCDStatusBoard
    • Leaf
    • LevelLoader
    • LiftMover
    • LiftPoint
    • LvlArchive
    • MainMenu
    • MainMenuTransition
    • Map
    • Math
    • Meat
    • Midi
    • Mine
    • MineCar
    • MinesAlarm
    • MotionDetector
    • Movie
    • MovingBomb
    • Mudokon
    • MultiSwitchController
    • MusicController
    • MusicTrigger
    • CrawlingSlig
    • CrawlingSligButton
    • ObjectIds
    • OrbWhirlWind
    • OrbWhirlWindParticle
    • Paramite
    • ParamiteWeb
    • ParamiteWebLine
    • Particle
    • ParticleBurst
    • Path
    • PathData
    • PauseMenu
    • PlatformBase
    • PossessionFlicker
    • Primitives
    • Psx
    • PsxDisplay
    • PsxRender
    • PsxSpuApi
    • PullRingRope
    • QuikSave
    • ResourceManager
    • Resources
    • Rock
    • RockSack
    • Rope
    • ScopedSeq
    • Scrab
    • ScrabSpawner
    • ScreenClipper
    • ScreenManager
    • ScreenShake
    • SecurityDoor
    • SecurityOrb
    • Sfx
    • Shadow
    • ShadowZone
    • Shrykull
    • SlamDoor
    • SlapLock
    • SlapLockWhirlWind
    • Slig
    • SligGetPantsAndWings
    • SligSpawner
    • Slog
    • SlogHut
    • SlogSpawner
    • Slurg
    • SlurgSpawner
    • SnoozeParticle
    • Sound
    • Spark
    • ZapSpark
    • StatusLight
    • StringFormatters
    • Lever
    • SwitchStates
    • Sys
    • Teleporter
    • Text
    • Throwable
    • ThrowableArray
    • ThrowableTotalIndicator
    • TimedMine
    • TimerTrigger
    • TorturedMudokon
    • TrapDoor
    • UXB
    • VGA
    • VRam
    • Water
    • Well
    • WheelSyncer
    • WinMain
    • WorkWheel
    • ZapLine
Abes Oddysee
  • AliveLibAO
    • Abe
    • AbilityRing
    • Alarm
    • AmbientSound
    • Animation
    • BackgroundAnimation
    • BackgroundGlukkon
    • BackgroundMusic
    • BaseAliveGameObject
    • BaseAnimatedWithPhysicsGameObject
    • GroundExplosion
    • BaseGameObject
    • Bat
    • BeeNest
    • BeeSwarm
    • BeeSwarmHole
    • BellHammer
    • Bells
    • BellSong
    • BirdPortal
    • Blood
    • bmp
    • BoomMachine
    • Bullet
    • BulletShell
    • CameraSwapper
    • CheatController
    • ChimeLock
    • CircularFade
    • Collisions
    • Compression
    • CreditsController
    • DDCheat
    • DeathBirdParticle
    • Fade
    • DeathGas
    • DemoPlayback
    • Door
    • DoorFlame
    • DoorLight
    • Dove
    • DynamicArray
    • EffectBase
    • ElectricWall
    • Electrocute
    • Elum
    • Events
    • AirExplosion
    • Factory
    • FallingItem
    • FG1
    • Flash
    • FlintLockFire
    • Font
    • FootSwitch
    • Game
    • GameEnderController
    • GameSpeak
    • GasCountDown
    • GasEmitter
    • Gibs
    • Grenade
    • HintFly
    • HoistRocksEffect
    • Honey
    • HoneyDrip
    • HoneySack
    • TimerTrigger
    • Input
    • InvisibleSwitch
    • Io
    • Layer
    • LCDScreen
    • LCDStatusBoard
    • Leaf
    • LiftMover
    • LiftPoint
    • LightEffect
    • LvlArchive
    • MainMenu
    • Map
    • Math
    • Meat
    • MeatSaw
    • Midi
    • Mine
    • MotionDetector
    • Movie
    • MovingBomb
    • Mudokon
    • MusicController
    • MusicTrigger
    • OneShotSwitchIdSetter
    • OrbWhirlWind
    • OrbWhirlWindParticle
    • Paramite
    • ParamiteWeb
    • Particle
    • ParticleBurst
    • PathData
    • PauseMenu
    • PlatformBase
    • PossessionFlicker
    • Primitives
    • Psx
    • PsxDisplay
    • PsxRender
    • PullRingRope
    • ResourceManager
    • Rock
    • RockSack
    • RollingBall
    • RollingBallShaker
    • RollingBallStopper
    • Rope
    • SaveGame
    • ScopedSeq
    • Scrab
    • ScreenClipper
    • ScreenManager
    • ScreenShake
    • ScreenWave
    • SecurityClaw
    • SecurityDoor
    • SecurityOrb
    • Sfx
    • Shadow
    • ShadowZone
    • Shrykull
    • Slig
    • SligSpawner
    • SlingMudokon
    • Slog
    • SlogHut
    • SlogSpawner
    • SnoozeParticle
    • Sound
    • Spark
    • ZapSpark
    • StringFormatters
    • Lever
    • SwitchStateBooleanLogic
    • SwitchStates
    • Sys
    • Throwable
    • ThrowableArray
    • ThrowableTotalIndicator
    • TimedMine
    • TrapDoor
    • UXB
    • VGA
    • VRam
    • Well
    • WinMain
    • ZapLine
    • ZBall
@MrSapps MrSapps added this to Todo in relive project Jul 17, 2021
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