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ESSL Shader generation COMPLETE and REDUCED options under/over expose uniforms #1638

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kwokcb opened this issue Jan 5, 2024 · 0 comments

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kwokcb commented Jan 5, 2024

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The ESSL shader generator does not appear to work the same as the GLSL one when determining what uniforms to promote as "public" based on the "COMPLETE" and "REDUCED" interface options for generation.

The "REDUCED" options appears to remove all nodegraph inputs, and "COMPLETE" includes all nodegraph and interior node inputs.

Not sure why this differs but it makes it so that you get way to many or no inputs exposed for purposes such as UI display.

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