You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The ESSL shader generator does not appear to work the same as the GLSL one when determining what uniforms to promote as "public" based on the "COMPLETE" and "REDUCED" interface options for generation.
The "REDUCED" options appears to remove all nodegraph inputs, and "COMPLETE" includes all nodegraph and interior node inputs.
Not sure why this differs but it makes it so that you get way to many or no inputs exposed for purposes such as UI display.
The text was updated successfully, but these errors were encountered:
Issue
The ESSL shader generator does not appear to work the same as the GLSL one when determining what uniforms to promote as "public" based on the "COMPLETE" and "REDUCED" interface options for generation.
The "REDUCED" options appears to remove all nodegraph inputs, and "COMPLETE" includes all nodegraph and interior node inputs.
Not sure why this differs but it makes it so that you get way to many or no inputs exposed for purposes such as UI display.
The text was updated successfully, but these errors were encountered: