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[QUESTION] Should FF2 void the value to damageBonus param or keep it the same? #338

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WildCard65 opened this issue Dec 17, 2015 · 2 comments
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@WildCard65
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Currently FF2 forgets to do anything about the damageBonus parameter of the OnStomp goomba support function, should we change it to allow FF2 to control it via another CVAR(To make it independent of goomba's CFG) or keep functionality the same?

Edit: Reference: https://forums.alliedmods.net/showpost.php?p=2373351&postcount=10 <--Follow the reply chain

@50Wliu
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50Wliu commented Dec 17, 2015

This whole integration thing is a mess. I'm tempted to leave it as is for now.

@WildCard65
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Well it works fine as is which is why this issue has the "[QUESTION]" prefix, I just thought I make note of the question here for feedback due to thread it started from(and going back and reading one of my replies again)

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