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I would like remove the need for having rigs for vehicles to spin their wheels. Having a rig complicates using the model in some applications. (ie in some use cases such as instancing it is not allowed to use rigging)
Instead I suggest to have named nodes (meshes) for each of the 4 wheels. Our code would then traverse to find those named nodes and rotate the wheels when needed.
We could start with 1 model to test and rewrite the wheel spinning component
If it works then do the rest
The text was updated successfully, but these errors were encountered:
I would like remove the need for having rigs for vehicles to spin their wheels. Having a rig complicates using the model in some applications. (ie in some use cases such as instancing it is not allowed to use rigging)
Instead I suggest to have named nodes (meshes) for each of the 4 wheels. Our code would then traverse to find those named nodes and rotate the wheels when needed.
We could start with 1 model to test and rewrite the wheel spinning component
If it works then do the rest
The text was updated successfully, but these errors were encountered: