forked from Cpasjuste/uae4all2
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sdl2_to_sdl1.cpp
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sdl2_to_sdl1.cpp
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#ifdef USE_SDL2
#include <SDL.h>
#include <switch.h>
#include <sdl2_to_sdl1.h>
static SDL_Window* window = NULL;
static SDL_Texture* texture = NULL;
static SDL_Texture* prescaled = NULL;
static SDL_Renderer* renderer = NULL;
static int prescaled_width = 320;
static int prescaled_height = 240;
static int surface_width = 320;
static int surface_height = 240;
static int currently_docked = -1;
static int x_offset;
static int y_offset;
static int scaled_height;
static int scaled_width;
static int display_width;
static int display_height;
extern int mainMenu_shader;
extern int mainMenu_displayedLines;
extern int mainMenu_displayHires;
extern int visibleAreaWidth;
extern int displaying_menu;
//uint32_t *texture_pixels=NULL;
extern void update_joycon_mode(void);
#define MIN(a,b) ((a) < (b) ? (a) : (b))
int isDocked() {
switch (appletGetOperationMode()) {
case AppletOperationMode_Handheld:
return 0;
break;
case AppletOperationMode_Console:
return 1;
break;
default:
return 0;
}
}
void updateResolution() {
int docked = isDocked();
if ((docked && !currently_docked) || (!docked && currently_docked)) {
// docked mode has changed, update window size etc.
if (docked) {
display_width = 1920;
display_height = 1080;
currently_docked = 1;
} else {
display_width = 1280;
display_height = 720;
currently_docked = 0;
}
// remove leftover-garbage on screen
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_SetWindowSize(window, display_width, display_height);
SDL_SetVideoModeScaling(0, 0, 0, 0);
}
}
SDL_Surface *SDL_SetVideoMode(int w, int h, int bpp, int flags) {
if (currently_docked == -1) {
if (isDocked()) {
display_width = 1920;
display_height = 1080;
currently_docked = 1;
} else {
display_width = 1280;
display_height = 720;
currently_docked = 0;
}
}
if (!renderer) {
window = SDL_CreateWindow("uae4all2", 0, 0, display_width, display_height, 0);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE | SDL_RENDERER_PRESENTVSYNC);
SDL_RenderClear(renderer);
}
SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 16, SDL_PIXELFORMAT_RGB565);
surface_width = w;
surface_height = h;
return surface;
}
void SDL_SetVideoModeScaling(int x, int y, float sw, float sh) {
if (!displaying_menu) {
if (mainMenu_shader == 0) {
// integer scaling
int screen_width;
int screen_height;
screen_width = visibleAreaWidth;
if (mainMenu_displayHires)
screen_height = 2 * mainMenu_displayedLines;
else
screen_height = mainMenu_displayedLines;
int scale_factor = MIN(display_height / screen_height, display_width / screen_width);
scaled_height = scale_factor * screen_height;
scaled_width = scale_factor * screen_width;
} else {
// scale to fit, preserve aspect ratio
scaled_height = display_height;
if (mainMenu_displayHires)
scaled_width = ((visibleAreaWidth * display_height) / (float) (2 * mainMenu_displayedLines));
else
scaled_width = ((visibleAreaWidth * display_height) / (float) (mainMenu_displayedLines));
}
// centering
x_offset = (display_width - scaled_width) / 2;
y_offset = (display_height - scaled_height) / 2;
if (mainMenu_shader == 1) {
// find integer prescaled sizes to use later
int prescale_factor_x = scaled_width / surface_width;
int prescale_factor_y = scaled_height / surface_height;
prescaled_width = prescale_factor_x * surface_width;
prescaled_height = prescale_factor_y * surface_height;
}
} else {
// menu (size 854 * 480) can be prescaled by half-integers without distortion
// because everything displayed there is prescaled by 2x already
// (apart from the thumbnails, but that doesn't look too bad)
if (!currently_docked) {
// handheld mode: the menu fits perfectly with a 1.5x scaling
prescaled_width = 1281;
prescaled_height = 720;
scaled_width = 1281;
scaled_height = 720;
} else {
// docked mode: the menu can be prescaled by 2x
// but then needs some non-integer scaling to fill the screen
prescaled_width = 1708;
prescaled_height = 960;
scaled_width = display_width;
scaled_height = display_height;
}
x_offset = 0;
y_offset = 0;
}
if (prescaled) {
SDL_DestroyTexture(prescaled);
prescaled = NULL;
}
if (mainMenu_shader == 1 || displaying_menu) {
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
prescaled = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, prescaled_width, prescaled_height);
}
}
void SDL_SetVideoModeBilinear(int value) {
if (value && (mainMenu_shader != 3)) // no linear filtering when shader = SHADER_POINT
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
else
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
}
void SDL_SetVideoModeSync(int value) {
if (1)
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
else
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "0");
}
void SDL_Flip(SDL_Surface *surface) {
update_joycon_mode();
if (surface && renderer && window) {
updateResolution();
if (texture) {
SDL_DestroyTexture(texture);
texture = NULL;
}
if (mainMenu_shader == 1 || displaying_menu) {
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_SetRenderTarget(renderer, prescaled);
SDL_Rect dst_rect_prescale = { 0, 0, prescaled_width, prescaled_height };
SDL_RenderCopy(renderer, texture, NULL, &dst_rect_prescale);
SDL_SetRenderTarget(renderer, NULL);
SDL_Rect dst_rect = { x_offset, y_offset, scaled_width , scaled_height };
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
SDL_RenderCopy(renderer, prescaled, NULL, &dst_rect);
SDL_RenderPresent(renderer);
} else {
texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_Rect dst_rect = { x_offset, y_offset, scaled_width, scaled_height };
SDL_Rect *src_rect = NULL;
SDL_RenderCopy(renderer, texture, src_rect, &dst_rect);
SDL_RenderPresent(renderer);
}
}
}
#endif