A high performance, editable terrain system for Godot 4.
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Updated
Jun 1, 2024 - C++
A high performance, editable terrain system for Godot 4.
Voxel-based 3D modeling application
🌿: GIS for philological, archaeological, and anthropological data.
Blosm addon for Blender. A few clicks import of Google 3D cities, OpenStreetMap, terrain. Global coverage. Source code is in the branch 'release'.
🗺️ Procedural Voxel Terrain Generator & 3D Visualiser 🏔️ Customizable | Browser-based | Open-source
3D racing game with own Track Editor. The main repository with Stunt Rally 3 sources and data. Continuation of Stunt Rally 2.x using Ogre-Next 3.0.
TypeScript/JavaScript 3D maps and geospatial data visualization engine library
3D geographic visualization library
A vector tile, terrain and city 3d model builder and CLI exporter. Consider using its fully integrated user interface at https://halfmaps.io
Specification for streaming massive heterogeneous 3D geospatial datasets 🌎
Terrain rendering algorithm implemented in Javascript, which was also used by Comanche 3 in its time.
A procedural voxel terrain rendering engine in C++ and Vulkan
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