Game agent flocking and steering behavior implemented using Allegro library
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Updated
Sep 4, 2017 - C++
Game agent flocking and steering behavior implemented using Allegro library
Project realised by Elouan EVEN and Dorian LEVEQUE in the IEVA module (Interaction with Virtual or Augmented Reality Environments) of our dual degree SIIA (Intelligent and Autonomous Interactive System). This project was about successfully setting up an autonomous and interactive environment.
An audio visualizer using vehicles with steering behaviour.
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Implementation of flocking nature of species using algorithms of steering, arriving, alignment, separation and cohesion.
Programming a AI to play and collect pearls in a diving game tournament
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Steering behavior simulated with particles and text.
My Evoli development fork
Simulation of some steering behaviors.
A crowd simulation algorithm to steer virtual birds using RBF interpolation of a vector field, aiming to create a more plausible and visually appealing result for video games.
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A predator chasing preys with steering behaviours only.
Exploring steering behaviours and turning it into a hunting game
TopDown 2D Game fait dans le cadre du projet MiniProjet IA pour Abdenour Bouzouane dans le cours (8IAR125) à l'UQAC
Steering behaviors implementation using phaser.js game engine
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