A fast C++20 3D game engine for modern devices, with wide platform support
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Updated
Jun 12, 2024 - C++
A fast C++20 3D game engine for modern devices, with wide platform support
Immersive spatial audio extension for Godot, using Valve's SteamAudio
Spatial Audio Rendering on the web.
open-source metaverse
simplified cross platform spatial audio framework
VST/LV2/VST3 plugins of the KOMPASSI-Renderer
PipeWire Guide. Learn about how PipeWire gives your Linux system a Professional Audio/Video Processing workflow.
RavEngine sample programs
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
A cross-platform framework for developing spatial audio algorithms and software in C/C++
NeRAF jointly learns acoustic and radiance fields, enabling realistic audio-visual generation.
Library for encoding and decoding quadraphonic audio in QS Regular Matrix format.
Waving at the TIDAL music service
External orientation device manager and utilities geared toward aggregating different headtracking methods.
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
Higher-Order Ambisonics Codec for Spatial Audio
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